Week of 4/30 – 5/06

4/30 – 9:20 – 10:00 – fixed null pointer issue with animations

11:30 – 1:00 – worked on adding map scene

2:30 – 3:00 – worked on drawing player sprite to map scene

3:00 – 3:20 – worked on modifying the player save file

4:30 – 5:20 – worked on integrating scenes

5:30 – 5:50 – worked on unlocking levels

8:00 – 9:50 – Added first boss

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Week of 4/23 – 4/29

4/26 – 9:50 – 10:20 – dowloaded proclipsing, continue exporting project to eclipse

11:30 – 11:45 – refactoring

12:15 – 1:20 – continued refactoring

4/27 – 2:40 – 3:20 – finished refactoring

4/29 – 12:40 – 1:50 – Started working on user interface classes, got GameButton working

2:30 – 4:10 – integrated buttons into code, worked on technical difficulties (was reading wrong main file)

4:40 – 5:50 – completed loading characters from JSON file

7:50 – 9:30 – Worked on choosing character class

Week of 3/19 – 3/25

3/21 – 3:00 – 3:36 – Watched cost estimate video

8:30 – 8:45 – Project Organization video

9:00 – 9:22 – Process Automation Video

 

3/23 – 11:00 – 11:35 – Configuration Management Lecture

12:00 – 12:15 – Earned Value Lecture

12:15 – 1:15 – Worked on progress powerpoint

1:15 – 1:37 – Project Control Lecture

 

3/25 – Finished senior lectures – 7:30 – 8:25

 

Week of 2/26 – 3/4

2/26 – Worked on Design Document from 9:20 – 10:20

Watched lecture video from 12:20 – 12:46

2/27 – Worked on collision detection in the game demo, 1.5 hours

2/28 – Worked on left and right collisions, 9:30 – 10:06

10:06 – 10:20, 11:50 – 12:30 – worked on clearing chains of runes

6:30 – 10:00 – drew enemy and player, added health + energy bars, added attacks, added win, lose and pause states. Demo complete!

3/2 – Watched lecture videos – 25 minutes